Farming Major Protection Potions and Recipes
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Farming Major Protection Potions and Recipes Selling extremely well, for
secret reasons, these protection potion receipes were added in The Burning
Crusade...
4.10.2014
Power Word: Pause
There are a lot of big life changes happening around the Younkin household that will require much more of our time.
While all these changes are positive (don't worry) it does, however, mean that we will have little-to-no time to properly maintain Power Word: Gold in the foreseeable future.
With that in mind we'll be taking time off from Power Word: Gold as well as World of Warcraft.
This isn't to say that Power Word: Gold is going away forever.
While we will likely be back at some point in the future (we want to stomp around Draenor as much as you do) we don't have any particular time frame for when we may return.
If/when we do return it will likely be in a much more relaxed capacity.
A huge thanks to everyone who has been with us over the last three years of Power Word: Gold. It's been a blast and we hope we've helped you learn to make gold in some little way.
If you would like to get a hold of us we will be periodically checking Twitter, Facebook and you can always email us directly at [email protected].
/hugs
-Jim Younkin
(While we're gone you can find lots of great gold-making information from the blogs listed on The World Of Warcraft Gold Blog Directory.)
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4.07.2014
Gold-Making With Jim! Episode #0350
YouTube: Gold-Making With Jim! #0350 (2.7M Gold+) by Jim Younkin
YouTube Playlist: Gold-Making With Jim! (0301-0400) by Jim Younkin
Like this post? Get even more Power Word: Gold - Purchase our Gold-Making Guides, subscribe via RSS, subscribe to the Podcast via iTunes or RSS, watch our Livestreams, follow us on Twitter, Like us on Facebook, and subscribe via Youtube.
4.03.2014
Warlords of Draenor: No Prof Benefits, Easy-Mode Mining & Herbing
"Professions
Some of our goals with Professions in Warlords of Draenor are to make them more of a personal choice, and less of a mandatory “min/max” selection. To that end, we're removing the direct combat benefits of Professions. Additionally, we've made it easier to level Mining and Herbalism. Healing Potions have gone mostly unused lately, compared to combat stat potions. We chose to solve that problem, along with a problem with Warlock utility, by having Healing Potions and Healthstones share cooldowns.
Herbalists can now harvest herbs throughout the game world without hard skill requirements. The yield an Herbalist will be able to harvest from each node is now determined by skill level.
Miners can now harvest mineral nodes in outdoor areas of the game world without hard skill requirements. The yield a Miner will be able to harvest from each node is now determined by skill level.
Healing Potions no longer share a cooldown with other potions, but instead share a 60-second cooldown with Healthstones. The cooldown will not reset until the player leaves combat."
The gathering changes seem like a continuation of the gathering changes introduced in Mists of Pandaria that allowed you level gathering completely inside of Pandaria.
This should make leveling a gathering professions while leveling your character much easier. I'm sure we've all had the experience of out-leveling the level of mining and herbalism while leveling and having to either go back and waste time catching up or stop leveling gathering until after you've hit max level.
Since I don't raid or PVP the removal of the stat bonuses won't really affect me although I'm sure some players will enjoy not having to take a professions they don't want to simply because it has the best stat bonus.
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Warlords Of Draenor: Blizzard Thinks Glyphs Are Too Expensive
"Automatically Learned Glyphs
While leveling, characters unlock Glyph slots at several specific levels. However, in order to get glyphs, characters need to visit an Auction House (and potentially pay way more gold than an average character of that level has yet), or know a Scribe from which to request them. To solve this, we've made characters learn some Glyphs automatically as they level.
All classes now learn some of their Major Glyphs as they level. Recipes for these Glyphs have been removed.
At level 25, the following Glyphs are automatically learned by characters of the appropriate class:
Entangling Roots, Fae Silence, Ferocious Bite, Maul, Omens, Cat Form, Liberation, Pathfinding, Frost Nova, Blink, Fortuitous Spheres, Rapid Rolling, Afterlife, Harsh Words, Flash of Light, Alabaster Shield, Dazing Shield, Avenging Wrath, Templar's Verdict, Levitate, Holy Fire, Fade, Deadly Momentum, Stealth, Flame Shock, Thunder, Healing Storm, Healing Wave, Spiritwalker's Grace, Siphon Life, Drain Life, Demon Training, Ember Tap, Long Charge, Victory Rush, Bloodthirst, Gag Order
At level 50, the following Glyphs are automatically learned by characters of the appropriate class:
Might of Ursoc, Nature's Grasp, Rebirth, Rejuvenation, Savagery, Mending, Chimera Shot, Black Ice, Polymorph, Spinning Crane Kick, Denounce, Divine Storm, Word of Glory, Reflective Shield, Smite, Mind Blast, Recuperate, Totemic Recall, Fear, Executor
At level 60, the following Glyphs are automatically learned by characters of the appropriate class:
Dark Succor, Unholy Command, Death Grip
At level 75, the following Glyphs are automatically learned by characters of the appropriate class:
Death and Decay, Dash, Faerie Fire, Healing Touch, Master Shapeshifter, Misdirection, Slow, Frostfire Bolt, Water Elemental, Breath of Fire, Mana Tea, Fists of Fury, Light of Dawn, Final Wrath, Double Jeopardy, Penance, Renew, Dispersion, Ambush, Cheap Shot, Lightning Shield, Eternal Earth, Healthstone, Bull Rush, Enraged Speed, Shield Wall"
I'm not really leaning one way or another on these changes. It seems pretty obvious that Blizzard isn't happy with the glyph prices they are seeing on live realms.
They state that a low level player won't have enough gold to buy glyphs so they'll give them some.
By my rough count there are 86 glyphs listed above to become automatic (read free). If my calculations are correct this equals out to roughly 20% of the glyphs in the disappearing from scribes books.
As for how this effects the economy I honestly believe a large majority of players will simply use the "free" glyphs Blizzard will give them.
This will likely mean that glyph sales for all but the most desirable glyphs will dry up. If that happens glyph sellers can go one of two ways: sell even higher or sell even lower.
Which way they choose to go is likely going to be up to the glyph sellers on each realm/faction.
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4.02.2014
Jim's Twitch Raps - Beware!
What do you get when you mix rapping every so many Twitch followers, a mandatory 30 second delay on Twitch, lack of sleep, beatboxing, "rapping" and gold-making?
Apparently you get 15 "songs" of questionable-to-no artistic skill. I considered keeping these buried forever but figured it was worth sharing them for, you know, teh lulz.
Hit the "Play All" button on the embedded playlist above or pick your poison below. Warning: some of these are truly bad.
A few of my favorites include: Mutha Mutha Man, I Got The Sight, Bitin' At My Heels, and 60 60 60 60.
YouTube Playlist: Jim Raps
Songs:
- Rappin' All Night
- Welcome To The Stream
- ACubed!
- Mutha Mutha Man
- Make Another Silver
- Gotta Get Dem Greens
- I Got The Sight
- My Friend Shinn
- Bitin' At My Heels
- I'm So Cold
- Follow Us, Follow Us
- Gangster of Gold
- All Of My Followers
- What I Do
- 60 60 60 60
Like this post? Get even more Power Word: Gold - Purchase our Gold-Making Guides, subscribe via RSS, subscribe to the Podcast via iTunes or RSS, watch our Livestreams, follow us on Twitter, Like us on Facebook, and subscribe via Youtube.
4.01.2014
Power Word: Gold Now Covering WildStar Only!
(This was posted in April 1st and was an April Fool's Joke. Did you really think we could leave WoW?!) This wasn't an easy decision and we've been debating it ever since we played the WildStar beta a week ago but we've made the decision to switch Power Word: Gold from a blog, podcast, and livestream about making gold in World of Warcraft to exclusively covering the WildStar economy.
We know this is a radical shift in the direction of Power Word: Gold but we think that WildStar is the first game in the 8 years we've been creating, playing and covering MMOs that has a real chance of being comparable to, if not more popular than, World of Warcraft and its economy. Read on for more details.
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